Kho Kho is a playground game that is believed to be originated from the Indian subcontinent. The game involves two or more players running and chasing one another to touch or tag them usually with their hands. In terms of popularity, the sport is widely embraced in South Asia and is also played in the UK and South Africa.
The Asian Kho Kho Federation was constituted in the year 1987 during the 3rd SAF Games in Kolkata with member countries India, Bangladesh, Sri Lanka, Pakistan, Nepal, and the Maldives. India was the first location to hold the first Asian Championship in Kolkata in 1996 whereas, the second championship was convened at Dhaka in Bangladesh. The participating nations in the championship were India, Sri Lanka, Pakistan, Nepal, Japan, Thailand and Bangladesh.
How to play kho kho
For this game, two poles are placed at the end of the centre line. Whose height from the ground are 1.20 meters. Players are seated in a certain gap between the two poles. In this game, one player is called a runner who tries to catch. On the contrary, the players who sit in the middle of the pole are called chasers.
On the other hand, the player running after the runner is called the active chaser. In this, the active chaser has to say the word 'Kho' in a loud voice by touching the back of the sitting chaser with his hand. But the act of touching hands and saying 'Kho' should go together. Let us now give you information about the rules of this game of Kho-Kho.
Kho Kho game Rules
1. No part of the active chaser's body should touch the centre bar.
2. If the active chaser touches the runner with his hand, then he is considered run out, and the decision to become a chaser or runner is made through a toss.
3. The chaser can be lost by the active chaser from behind.
4. Unless a seated chaser is lost, he cannot get up from his seat. 5. He can sit in the place of the chaser only if lost by the active chaser.
6. The face of the active chaser should be in the direction of his running. After getting lost, the chaser will go in the same direction which he followed after crossing the centre bar after rising from the square.
7. The chaser will sit in his square in such a way that there is no obstruction in the way of the runner, if the runner is out due to his obstruction then he is not considered out.
8. It is necessary for the active chaser to cross the pole line. All chasers sit in such a way that their faces are not on one side.
9. If a sitting chaser or an active chaser commits any kind of violation, then it is considered a foul.
10. If the active chaser turns his shoulder line more than 90 degrees while moving in a particular direction, it is considered a foul.
11. If both the feet of the runner touch outside the boundary line, then he is considered out.
12. When all the runners are out in 9 minutes, the chasers score against the runners, but no points are scored for Lona. There are 2 umpires, 1 referee and a timekeeper in a Kho-Kho match.